08-08-2025, 07:05 AM
Right now, most players find themselves endlessly running Andariel and Duriel for İndirme linklerini görebilmek için sitemize üye ol manız veya giriş yapmanız gerekiyor.Sitemize üyelikler ücretsizdir! summoning Diablo IV Items to reach Belial, sometimes doing 20+ runs of the same arena in a row. That repetitive treadmill begins to grind even the most hardened demon-slayer down. Thankfully, there's an obvious, lore-justified, and fully fleshed-out solution sitting right in front of Blizzard: bring back Elias - the immortal traitor of the Horadrim - as a Lair Boss.
Why Elias Is the Ideal Next Boss
From a design perspective, he's a no-brainer for upgrading into a Greater-tier Lair Boss:
Blizzard has already repurposed campaign bosses into endgame content - Andariel, Duriel, Lord Zi, and Astaroth have all returned in various forms.
Elias' campaign encounter already mimics Lair Boss structure, with multiple transformations (Triune Master → Fallen Horadrim), arena shifts, and signature mechanics.
His fight features strong visual identity, voice work, and lore, things players crave in memorable boss encounters.
He is explicitly not dead, canonically speaking - Elias is immortal thanks to Lilith's ritual, giving Blizzard easy story justification for his return.
Current Lair Boss Line-up Breakdown
Initiate: Varshan, Grigoire, Beast in the Ice, Lord Zir. Urivar (Vessel of Hatred)
Greater: Andariel, Duriel. Harbinger of Hatred (DLC)
Exalted: Belial
The problem becomes obvious: base-game players only get two Greater Lair Bosses, and both must be farmed repeatedly to get key D4 materials for Belial. Adding a third - Elias - would dramatically shake up the loop with minimal development cost and push Diablo 4's endgame closer to what players expect from an ARPG boss ladder.
How Elias Could Function as a Greater Lair Boss
Blizzard could introduce Elias using a system nearly identical to İndirme linklerini görebilmek için sitemize üye ol manız veya giriş yapmanız gerekiyor.Sitemize üyelikler ücretsizdir! existing bosses, requiring a new material like "Shard of the Triune Ritual" or "Fallen Horadrim Remnant" dropped by Initiate bosses.
Why Elias Is the Ideal Next Boss
From a design perspective, he's a no-brainer for upgrading into a Greater-tier Lair Boss:
Blizzard has already repurposed campaign bosses into endgame content - Andariel, Duriel, Lord Zi, and Astaroth have all returned in various forms.
Elias' campaign encounter already mimics Lair Boss structure, with multiple transformations (Triune Master → Fallen Horadrim), arena shifts, and signature mechanics.
His fight features strong visual identity, voice work, and lore, things players crave in memorable boss encounters.
He is explicitly not dead, canonically speaking - Elias is immortal thanks to Lilith's ritual, giving Blizzard easy story justification for his return.
Current Lair Boss Line-up Breakdown
Initiate: Varshan, Grigoire, Beast in the Ice, Lord Zir. Urivar (Vessel of Hatred)
Greater: Andariel, Duriel. Harbinger of Hatred (DLC)
Exalted: Belial
The problem becomes obvious: base-game players only get two Greater Lair Bosses, and both must be farmed repeatedly to get key D4 materials for Belial. Adding a third - Elias - would dramatically shake up the loop with minimal development cost and push Diablo 4's endgame closer to what players expect from an ARPG boss ladder.
How Elias Could Function as a Greater Lair Boss
Blizzard could introduce Elias using a system nearly identical to İndirme linklerini görebilmek için sitemize üye ol manız veya giriş yapmanız gerekiyor.Sitemize üyelikler ücretsizdir! existing bosses, requiring a new material like "Shard of the Triune Ritual" or "Fallen Horadrim Remnant" dropped by Initiate bosses.

